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Angelo1211/HybridRenderingEngine

Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

3d-graphicsc-plus-plusclustering-algorithmcompute-shaderscppdeferred-shadingforward-plus-shadinggraphicsgraphics-programmingimage-based-lighting

License & maintenance

MIT is a permissive license: free to use commercially with attribution.

Last code push 4 years ago.