SSealbook

PanosK92/SpartanEngine

A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 12+ years of R&D

atmospheric-scatteringbindlessbsdfcar-simulationcppcutting-edgeecsgame-enginegpu-drivenimgui

License & maintenance

Custom or modified license that GitHub does not recognise: read the LICENSE file in the repository before using it in a product.

Last code push today.